Monday, March 31, 2014

NEW GAME: PRIME AND PRIME CONQUEST

A new game I've been working on called Prime. Board game heavily based on diplomacy, risk, chess, and checkers.


PRIME RULES



Prime: Original
Board:
8x8 squares
No specific color needed

Pieces:
  • Rook: Can defeat no other piece than Infantry
  • Infantry: Can defeat no other piece than Artillery
  • Artillery: Can defeat no other piece than Rook
* The same piece cannot defeat itself
ex: A Rook cannot defeat another Rook
Each piece can move one space in any direction
Each team must have a different color
Pieces are customizable, but must be discernable to the other player

Priming:
Two pieces can join to move together as a single piece
Can prime with any piece adjacent and can unprime into any free adjacent space
Can prime two similar pieces or two different pieces
ONLY ONE PRIME ALLOWED AT A TIME, However primes can be made and disbanded at any time, even during another person’s turn



Prime: Conquest

Board:
20x 30 squares
Blue spaces are ocean
Green spaces are island
Yellow are strongholds

Pieces:
All pieces from Prime: Original plus two more
  • Transport ship
- Can move two spaces at a time, but has no attack
  • Battleship
- Can only move one space, but can destroy transports

Start with starting island depending on how many people are playing
Two transports and two battleships
- Transports ignore the one prime rule when priming to transport pieces
Battleships can be destroyed by rooks
Each player only gets two battleships
When last transport is destroyed, another regenerates at base island after five moves

Strongholds:
Yellow squares on island
Controlled when a piece of a specific team is placed on it
Piece cannot leave space without losing the stronghold
Piece situated on stronghold gains +1 defense
- It takes two rooks to defeat one infantry on a stronghold square

Game is won when all strongholds are owned by a specific team

No comments:

Post a Comment